Flashback: October 4, 2006 – Live-action Storyboards for MIRAGE

MIRAGE by S.L. Jones

I said I’m watching Gossip Girl, b*tch!

Once in a blue moon, a project comes by that changes my style forever.  Mirage was one of those projects.

My good friend and writer/director Stephanie Jones approached me with an interesting concept. She had a feature-film script that she was about to pitch to a major studio, but as those in the entertainment industry know, the execs that greenlight films are rarely artists themselves, and as such, they often have a hard time visualizing how a script will translate to the screen. Stephanie was a USC Cinema alum, like myself, and I had worked with her as a cinematographer several times. She was hoping I could take what was in her head and capture it visually. It would be just like storyboarding, only far more realistic.

Logistically, this shoot was a beast. There were 8 full concept shots, each at different physical locations, and all containing multiple characters. The beauty of motion picture is that you can rack focus from one character to another. But in a still it meant I’d need an enormous depth of field to keep all characters in focus.

In what became the most memorable image of the series, known as the “Alley Fight” (pictured above), I had 12 characters in the shot, ranging from 2 feet to 70 feet from camera. It was also scripted as a night scene, which meant I’d need a ton of light to get a reasonable depth of field at 100 ISO. And I’m guessing Stephanie thought I didn’t have enough to worry about, because on top of all of that she told me 6 of the actors would be in fast motion (running and flying through the air!), so slow-shutters were impossible too. I love pressure!

Given the technical demands, I decided that capturing the shot in one take was impossible. I would have needed to shoot at F32 at 100 ISO…yeah you try that, lemme know how it works out! So I had to get creative. I locked down the camera and broke up the scene into four stages: foreground, middleground, background, environment. The environment shot was key because I wanted to avoid the fake look of green-screen photography. I needed to know where my lights and shadows would fall if you actually saw this fight on the street. At dusk, I shot the alley at a 30 second exposure. Then I had all 12 actors stand in, and we blocked the shot just like an actual film scene. I needed to make sure all the action would be seen and that actors wouldn’t be blocking each other. Once we marked the characters’ spots we then pulled them out and shot them in groups. The foreground was the most important, because it featured the leads, so I shot that first. Then the middle ground, which was perhaps the most fun, because it was a full-on stunt scene, coordinated by my friend and action-director Alex Wen (The Matrix, Lethal Weapon 4).  Take a look at the raw capture and you’ll see that we really threw that guy in the air—full invert! Then finally we shot the background stage, as well as various exposure plates, such as smoke from the truck and wetdowns on the street. It’s also important to note that we ultimately color-timed the final image to match the environment plate, rather than the other way around—yet another reason why it’s so important to shoot scenics first whenever possible.

This was relatively early in my photography career, before I started bringing in a behind-the-scenes photo/video crew, but the uncomposited images tell almost as descriptive a story.  In the end, only two of the shots were done in-studio on green-screen; the rest were all shot as location composites, in similar form as described above.

The alley shot went on to win the Grand Prize GURU Award at PhotoshopWorld for Best Compositing. I’m really proud of the fact that it’s a location composite versus an afterthought shot in studio, which I think adds to the visceral nature of the final image.

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